Brian really enjoys playing video games, and one in particular... which I won't promote by naming it here. Suffice it to say, he's excellent at one particular game. Actually, he recently told me that he ranks in the top 800 in the world for that game in the global competitive rankings. When he puts his headphones on, positions his microphone, and launches "the game"... he gets into his zone and is out to win!
I grew up in the 1970's and early 1980's, so video games were not a big part of my upbringing. However, I do remember back to 1976 (I was 11) when my Dad brought home the Atari Pong Video Game (a table tennis game with simple two-dimensional graphics), and as the youngest of seven children it was difficult to get a chance to play it. Video games have come a long way since the days of Pong, which consisted of simply moving a "paddle" vertically on the edge of the screen to hit a white, pixelated image that was to appear as a ping pong ball. Ah, the good 'ol days of "gaming."
My son Brian likely thinks Pong is a waste of time since the only objective is to score 11 points in this electronic ping pong game. Compared to the video games he plays, Pong is as basic as a "video game" can be. However, Pong paved the way for the video gaming industry. Just how big is that industry? In 2015, total revenues in the U.S. for the video gaming industry hit $23.5 billion, and $61 billion globally!
Survey data shows that there are 1.23 billion people worldwide who spend an hour a day, on average, playing video games. A major game designer and author recently said: "When we play video games, we have a real sense of optimism in our abilities and our opportunities to get better and succeed, and more physical and mental energy to engage with difficult problems -- and that is actually the physiological and psychological state of game play.” The designer goes on to add that when people play video games, brain scans show the most active parts of the brain are the rewards pathway system, which is associated with motivation and goal orientation, and the hippocampus, which is associated with learning and memory. These are the two main parts of the brain that don’t activate when people are suffering from depression.
Also, according to a review of research in American Psychologist, playing video games may boost children's learning, health and social skills. The lead author of the article is quoted as saying: "Important research has already been conducted for decades on the negative effects of gaming, including addiction, depression and aggression, and we are certainly not suggesting that this should be ignored. However, to understand the impact of video games on children's and adolescents' development, a more balanced perspective is needed."
Studies have indeed shown that excessive gaming can lead to an addiction. Numerous studies reveal that the physical consequences of gaming addiction include carpal tunnel, migraines, sleep disturbances, backaches, eating irregularities, and poor personal hygiene. These physical consequences will occur in varying degrees from one gamer to another. Though the severity of physical consequences is often tied to the severity of the addiction, this is not always the case. A gamer that is already in poor physical condition will be more susceptible to these effects early on.
Here are some gaming statistics I recently found that may be of interest to you:
- 9% of gamers under the age of 18 are 'hardcore gamers.'
- 56% of all gamers are male, 44% are female.
- 66% of parents that play games with their kids do so to socialize with them.
- 63% of parents believe gaming is a positive part of their kids' lives.
- 38% of homes in the USA have a gaming console.
From Him, Through Him, For Him (Romans 11:36),
Paul J. Staso
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Visit my YouTube channel -- https://www.youtube.com/user/pacetrek
Click on any of the links below to see some of my adventure photos:
- United States in 2006 (3,260 miles solo in 108 days at age 41)
- Montana in 2008 (620 miles solo in 20 days at age 43)
- Alaska in 2009 (500 miles solo in 18 days at age 44)
- Germany in 2010 (500 miles solo in 21 days at age 45)
- The Mojave Desert in 2011 (506 miles solo in 17 days at age 46)
- Various Photos From Mileposts Gone By
- Students Worldwide Who Ran With Me Virtually
- Roadside Sights From My Running Adventures
- Some Cycling Moments From The Past